Three years ago, a group of students in a first-year engineering course were learning how to build video games. They discussed things they didn't know as they arrived at Lehigh, including how to make appointments at the wellness center, pick up mail in the mailroom and navigate class schedules. During the process, an exciting idea emerged: they could build a game for incoming first-year students that would teach them about life at Lehigh.
Through the Office of Creative Inquiry, the immersive video game Leveling Up to Lehigh Life has been developed by groups of interdisciplinary students. Infusing intensive programming and research with humorous script writing, intentional background music and graphic design, Lehigh comes to life onscreen through the game. The current cohort will launch the game in August for the incoming Class of 2030.
Tutorial: Meet the Team
Sarah Taylor ’29 vividly remembers her first time doing laundry in a Centennial II Complex residence hall. She loaded her clothes in the washing machine and poured in the detergent, but soon discovered she needed quarters to complete the cycle.
“I didn’t realize I had to pay for laundry with anything other than an app,” Taylor said. “So after that moment, I was thinking, ‘Does anyone talk about this?’ Now in building the game, my goal is for students to feel less scared and less stressed.”
Like Taylor, James Goodwin ’29, Theodore Spear ’28 and Anam Ahamed ’27 said their first few weeks on Lehigh’s campus brought new experiences to navigate, from finding the courage to meet at the flagpole for Pace the Prez, weekly community runs hosted by President Joseph J. Helble ’82, or learning building acronyms and locations of classes.
Looking back on those days following incoming-student orientation, the students wish they could go back and give advice to their younger selves and other first-year students. It’s partly what led them to join the current cohort of Leveling Up to Lehigh Life.
Each student brings their own passion. Spear, a biology major, engineers the music and sound effects, including incorporating Lehigh’s Alma Mater. Goodwin, majoring in computer science and engineering, develops the gameplay, but works in tandem with Taylor, a student in the Integrated Degree in Engineering and Arts and Sciences (IDEAS) program with a concentration in computer science, graphic design and fine arts, who sketches all of Lehigh’s buildings to scale.
Ahamed collects data points and research to evaluate the game’s effects on personal and emotional well-being. Her perspective as a computer science and math major through Lehigh’s partnership with Ashoka University in India was integral to the game’s evolution.
“This is more than a virtual tour,” Goodwin said, noting that the game fully immerses incoming students into the campus experience.
Through the game, students are introduced to Clutch, Lehigh’s mascot, Asa Packer and President Joseph J. Helble ’82, who make cameos along the way.

